SPACE REBOUND
2 Player Battle Arena where bullets needs to rebound on walls so they can be charged with lethal energy
Players: 2
Camera:
2D Top Down View
Controller:
P1.Keyboard/Mouse | P2.Controller
Platform:
PC
Made with: Unity
Date:
2020
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Game Design: Laurent Corriveau
Level Design:
Laurent Corriveau
2D Assets:
Laurent Corriveau
C# Programming: 
Laurent Corriveau
Sound Design:
Laurent Corriveau

Music: 
Étienne Thibeault
WHAT I LEARNED IN THIS PROJECT
This was my second solo project using Unity. I learned Object Oriented Programming and how to build a game for local multiplayer.
WHAT I WOULD'VE DONE DIFFERENTLY
After some playtesting, the Gamepad Player Controller is significantly more difficult to maneuver that the Keyboard Player Controller, making the game somewhat unfair. I also noticed that the Power-Ups are not strong enough to incentivize players to risk their safety for them.

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