SPACE REBOUND
2 Player Battle Arena where bullets needs to rebound on walls so they can be charged with lethal energy
Players: 2
Camera: 2D Top Down View
Controller: P1.Keyboard/Mouse | P2.Controller
Platform: PC
Made with: Unity
Date: 2020
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Game Design: Laurent Corriveau
Level Design: Laurent Corriveau
2D Assets: Laurent Corriveau
C# Programming: Laurent Corriveau
Sound Design: Laurent Corriveau

Music: Étienne Thibeault
WHAT I LEARNED IN THIS PROJECT
This was my second solo project using Unity. I learned Object Oriented Programming and how to build a game for local multiplayer.
WHAT I WOULD'VE DONE DIFFERENTLY
After some playtesting, the Gamepad Player Controller is significantly more difficult to maneuver that the Keyboard Player Controller, making the game somewhat unfair. I also noticed that the Power-Ups are not strong enough to incentivize players to risk their safety for them.

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