SPACE REBOUND
2 Player Battle Arena where bullets needs to rebound on walls so they can be charged with lethal energy
2 Player Battle Arena where bullets needs to rebound on walls so they can be charged with lethal energy
Players: 2
Camera: 2D Top Down View
Controller: P1.Keyboard/Mouse | P2.Controller
Platform: PC
Camera: 2D Top Down View
Controller: P1.Keyboard/Mouse | P2.Controller
Platform: PC
Made with: Unity
Date: 2020
Date: 2020
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Game Design: Laurent Corriveau
Level Design: Laurent Corriveau
2D Assets: Laurent Corriveau
C# Programming: Laurent Corriveau
Sound Design: Laurent Corriveau
Music: Étienne Thibeault
Game Design: Laurent Corriveau
Level Design: Laurent Corriveau
2D Assets: Laurent Corriveau
C# Programming: Laurent Corriveau
Sound Design: Laurent Corriveau
Music: Étienne Thibeault
WHAT I LEARNED IN THIS PROJECT
This was my second solo project using Unity. I learned Object Oriented Programming and how to build a game for local multiplayer.
This was my second solo project using Unity. I learned Object Oriented Programming and how to build a game for local multiplayer.
WHAT I WOULD'VE DONE DIFFERENTLY
After some playtesting, the Gamepad Player Controller is significantly more difficult to maneuver that the Keyboard Player Controller, making the game somewhat unfair. I also noticed that the Power-Ups are not strong enough to incentivize players to risk their safety for them.
After some playtesting, the Gamepad Player Controller is significantly more difficult to maneuver that the Keyboard Player Controller, making the game somewhat unfair. I also noticed that the Power-Ups are not strong enough to incentivize players to risk their safety for them.