

Puzzle Project
A Puzzle Game where you use Blocks and Switches to open doors
A Puzzle Game where you use Blocks and Switches to open doors
Players: 1
Camera: First Person
Controller: Keyboard/Mouse
Platform: PC
Similar to: Portal
Camera: First Person
Controller: Keyboard/Mouse
Platform: PC
Similar to: Portal
----
Level Design: Laurent Corriveau
Blueprints: Divivor
3D Models: Divivor
Materials: Divivor + Unreal
Sound Effects: Divivor
Skybox: Velarion
Level Design: Laurent Corriveau
Blueprints: Divivor
3D Models: Divivor
Materials: Divivor + Unreal
Sound Effects: Divivor
Skybox: Velarion




THE MAKING
MY TASKS
- Create and integrate the Level Design
- Script the game with existing and custom Blueprints
- Integrating Asset Packs from the Unreal Marketplace
MY TASKS
- Create and integrate the Level Design
- Script the game with existing and custom Blueprints
- Integrating Asset Packs from the Unreal Marketplace
LEVEL LAYOUT


FULLY-COMMENTED PLAYTHROUGH

WHAT I LEARNED IN THIS PROJECT
This was my first time using Unreal Engine after learning Unity. It was a great opportunity for me to get familiar with Blueprints, Lighting, Skyboxes and 3D Level Design.
This was my first time using Unreal Engine after learning Unity. It was a great opportunity for me to get familiar with Blueprints, Lighting, Skyboxes and 3D Level Design.
WHAT I WOULD'VE DONE DIFFERENTLY
As a first time playing with Unreal, I am pretty pleased with the result. I would’ve loved to continue working on the project in order to create more complex puzzles and integrate one or two mechanics of my own. I would’ve also remade the character controller so the jump felt more responsive, allowing for more interesting platforming.
As a first time playing with Unreal, I am pretty pleased with the result. I would’ve loved to continue working on the project in order to create more complex puzzles and integrate one or two mechanics of my own. I would’ve also remade the character controller so the jump felt more responsive, allowing for more interesting platforming.