BUSINESS TIME
A 2D Platformer where each time you fart to jump, you lose precious time
A 2D Platformer where each time you fart to jump, you lose precious time
Players: 1
Camera: 2D Side-Scroller
Controller: Keyboard
Platform: PC
Camera: 2D Side-Scroller
Controller: Keyboard
Platform: PC
Made with: Unity
Date: 2020
Date: 2020
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Game Design: Laurent Corriveau
Level Design: Laurent Corriveau
C# Programming: Laurent Corriveau
Sound Design: Étienne Thibeault
Music: Étienne Thibeault
2D Assets: Kancade
Game Design: Laurent Corriveau
Level Design: Laurent Corriveau
C# Programming: Laurent Corriveau
Sound Design: Étienne Thibeault
Music: Étienne Thibeault
2D Assets: Kancade
THE MAKING
Level layout
Level layout
WHAT I LEARNED IN THIS PROJECT
First solo project in Unity! I learned how to integrate assets, work with a tilemap, create my own player controller, work with multiple scenes, integrate sounds and music, configure UI and code in C#! As for the Level Design, I have learned the importance of playtesting in calibrating difficulty. What feels easy or hard to me does not apply to the majority.
First solo project in Unity! I learned how to integrate assets, work with a tilemap, create my own player controller, work with multiple scenes, integrate sounds and music, configure UI and code in C#! As for the Level Design, I have learned the importance of playtesting in calibrating difficulty. What feels easy or hard to me does not apply to the majority.
WHAT I WOULD'VE DONE DIFFERENTLY
The player controller is not intuitive, making the game a lot more difficult than it really is. I would've also tweaked the level so the player has more occasions to practice the jumps in a safe environment before setting the real challenges.
The player controller is not intuitive, making the game a lot more difficult than it really is. I would've also tweaked the level so the player has more occasions to practice the jumps in a safe environment before setting the real challenges.