SPACE TRAVEL MINISTRY
2 Player Battle Arena Shooter
Made with Unity
CONCEPT
First player to destroy the other player's ship wins a point.

Direct hits with bullets cause no damage.
Bullets are charged by bouncing on colored walls.
Each wall color affect bullets and ships differently.
Created by
Francis Rufiange (System Design + Programming + Cutscene Art)
Laurent Corriveau (System Design + 2D Art)
Paul Tremblay (Sound Design)
Benoit Lemieux (Narrative Design)

Music by
Étienne Thibeault
2021

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